Team Risk Print

Conquer your market with Team Risk training. 

This first step in The Blended Solution involves live seminar/experiential based learning. Catalyst and Capstone programs are templates that can be customized by the client and Team Concepts Inc. to suit specific training needs.
 

risk.jpgThis innovative catalyst program is based on the board game ‘Risk’.  The purpose of the Team Concepts Team Risk program is for participants to examine and explain the effects of a noble vision and powerful communication on the process of transformational leadership.  The group will have experienced an example of transformational leadership in the morning with an examination of the play “Henry V” by William Shakespeare.  The afternoon Team Risk Program will build on that theme both directly and indirectly.
 

The Team Risk Program emphasizes the twin themes of vision and communication through an interactive series of experiential activities designed to simulate a high stress environment where individuals must buy in to a common vision and where that buy in involves sacrifice, trust, and clear lines of understanding of the final outcome for the team. Think of the last situation in which risk management was necessary for your staff to succeed. Was it a positive experience? Was the end result achieved? Team Risk makes that happen.

Team Risk opens with a 45-minute seminar linking methods of communication with the effectiveness of spreading the vision.  The seminar will draw on Henry V as well as other historical examples (Napoleon, FDR, JFK, MLK) to introduce the group to the actual PROCESS of creating and communicating a vision. After all, visions are not achieved through one or two steps; a process is always necessary.
 

Following the seminar, the group will be divided into teams, or “armies” of six or seven people.  Each “army” will create an identifying symbol and “flag” as well as defined objectives.  Each “army” will then be assigned to a medieval era (circa 1415) country on a room size “board game”.  Each army will then begin the game with a fixed supply of resources (food, water, minerals, energy, military power) which are represented by “resource cards”, and the mission of either conquering or securing as much territory as possible during the course of the two hour exercise in order to ensure their own survival, which is dependent on the resources present in the other countries.
 

They will do so by making decisions on which countries to occupy, making moves to occupy those countries, and then responding to the challenges brought by opposing teams who either already occupy the territories or who wish to contest a move.  Prior to any move, one member of the team must communicate to the rest of the team the REASONS for the move, the effects of the move on the group and on individuals within the group and the expected outcome.
 

If and when challenged, the armies “face off” in battle.  Each “battle” will be a contest of wits or physical skill involving one or more of the team members against a corresponding, or designated, number from the opposing team.  The winner of each contest can “absorb” or “remove” opposing team members and/or diminish their power (each team member has a pre-determined number of “power points” that are not readily known).
 

Following the game, there will be a 30-minute review of the outcomes and communication methods used.  Team Medals will be awarded to all team members, with a trophy to the winning team.


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